sexta-feira, setembro 19, 2003

Ubiquitous Media Spaces


This paper outlines new facilities within a ubiquitous media space supporting multimodal interaction. We believe that the current approach to developing electronic based design environments is fundamentally defective with regard to support for multimodal interaction. In this paper, we present an alternative ubiquitous computing environment, based on an integrated design of real and virtual worlds. We implement a research prototype environment called iCube. The functional capabilities implemented in iCube include spatially-aware 3D navigation, laser pointer interaction, and tangible media. Some of its details, benefits, user experiences, and issues regarding humancomputer interaction are discussed.

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