Multiple Pleasures - Women and Online Gaming, T.L. Taylor
http://social.chass.ncsu.edu/~ttaylor/papers/Taylor-WomenAndGaming.pdf
Abstract: This article explores the issue of gender and computer games by looking at the growing population of women in massive multiplayer online role-playing environments (MMORPGs). It explores what are traditionally seen as masculine spaces and seeks to understand the variety of reasons women might participate. Through ethnographic and interview data, the themes of social interaction, mastery and status, team participation, and exploration are considered as compelling activities female gamers are engaging in online. Given that these online games often include a component of fighting, the issue of violence is discussed. Rather than seeing this group of players as an anomaly, this article explores how focusing on the pleasures women derive from gaming might lend a more complex understanding of both gender and computer games. Finally, a consideration of how design is affecting this emerging genre is explored.
Abstract: This article explores the issue of gender and computer games by looking at the growing population of women in massive multiplayer online role-playing environments (MMORPGs). It explores what are traditionally seen as masculine spaces and seeks to understand the variety of reasons women might participate. Through ethnographic and interview data, the themes of social interaction, mastery and status, team participation, and exploration are considered as compelling activities female gamers are engaging in online. Given that these online games often include a component of fighting, the issue of violence is discussed. Rather than seeing this group of players as an anomaly, this article explores how focusing on the pleasures women derive from gaming might lend a more complex understanding of both gender and computer games. Finally, a consideration of how design is affecting this emerging genre is explored.
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